Hive Gang Militia

Untrained and poorly equipped, the militia gang is hardly of military quality. A desperate commander will look on them as a cheap way to bolster his force, however.

A Hive Gang Militia is a Troops choice with the Dogs of War faction.

WSBSSTWIALdSv
Ganger333313166+
Unit Type: Infantry
Special Rules: In It For The Money, Payday
WSBSSTWIALdSv
Gang Leader443324286+
Unit Type: Infantry (Character)
Special Rules:

Unit Composition: Gang Leader and 7 Gangers.
Cost: 50 points.

Wargear:

  • Autopistol
  • Improvised Armour
  • Close Combat Weapon (Gangers only)
  • Power Weapon (Gang Leader only)

Options:
The Hive Gang Militia may include:

  • Up to 16 additional Gangers: +4 points each

Any model in the unit may exchange its Autopistol for one of the following choices for free:

  • Autogun
  • Shotgun

There may be a mixture of weapons in the gang.

One Ganger may exchange his weapons for a weapon from the following list. If the gang has at least ten Gangers, a second Ganger may exchange his weapons for a weapon from this list.

  • Flamer: +5 points
  • Grenade Launcher: +8 points
  • Heavy Stubber: +8 points

Models/Notes
Anyone who has played Necromunda has models for this unit.

I’ve avoided some of the more powerful special or heavy weapons because I don’t want this to be a cheap support squad (though I’m considering adding back the Heavy Bolter). I also avoided separate stats for Juves because it would over complicate the unit. By WH40k standards they are low quality already.

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